Topics & People

NFTs
Technology

Non-fungible tokens, compared by Cohen to digital in-game collectibles but lacking real utility.

Virtual items like skins and weapons in video games, envisioned by Cohen as a massive new trading market.

The integration of live video streaming and e-commerce, identified as a massive growth opportunity.

eBay Live
Technology

eBay's live streaming e-commerce platform, which Cohen argues is drastically underperforming.

Viagogo
Organization

A ticket exchange platform that purchased StubHub from eBay.

StubHub
Organization

A ticket exchange and resale company acquired by eBay and later sold.

Skype
Organization

A telecommunications app acquired by eBay in 2005 and later sold.

Seller Central
Technology

Amazon's robust seller dashboard and tool suite, compared favorably against eBay's offerings.

A business structure connecting third-party buyers and sellers without holding firsthand inventory.

The competitive edge gained by being the first significant occupant of a market segment, which eBay historically possessed.

The concept of executives risking their own personal capital in the businesses they run.

A system allowing customers to exchange used items for cash or credit, central to GameStop's retail strategy.